- NetEase to Report First Quarter 2026 Financial Results on May 21
May 7, 2026
HONG KONG, May 7, 2026 /PRNewswire/ -- NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, "NetEase" or the "Company"), a leading internet and game services provider, today announced that it will report financial results for the 2026 first quarter on Thursday, May 21, 2026, before the open of the U.S. markets.
The earnings teleconference call with simultaneous webcast will take place at 8:00 a.m. Eastern Time on Thursday, May 21, 2026 (Beijing/Hong Kong Time: 8:00 p.m., Thursday, May 21, 2026). NetEase's management will be on the call to discuss the quarterly results and answer questions.
Interested parties may participate in the conference call by dialing 1-914-202-3258 and providing conference ID: 10054538, 15 minutes prior to the initiation of the call. A replay of the call will be available by dialing 1-855-883-1031 and entering PIN: 10054538. The replay will be available through May 28, 2026.
This call will be webcast live and the replay will be available for 12 months. Both will be available on NetEase's Investor Relations website at http://ir.netease.com/.
About NetEase, Inc.
NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, "NetEase") is a leading internet and game services provider centered around premium content. With extensive offerings across its expanding gaming ecosystem, the Company develops and operates some of the most popular and longest-running mobile and PC games available in China and globally.
Powered by one of the largest in-house game R&D teams focused on mobile, PC and console, NetEase creates superior gaming experiences, inspires players, and passionately delivers value for its thriving community worldwide. By infusing play with culture, and education with technology, NetEase transforms gaming into a meaningful vehicle to build a more entertaining and enlightened world.
Beyond games, NetEase service offerings include its majority-controlled subsidiaries Youdao (NYSE: DAO), an intelligent learning and advertising solutions provider, and NetEase Cloud Music (HKEX: 9899), a well-known online music platform featuring a vibrant content community, as well as Yanxuan, NetEase's private-label consumer lifestyle brand.
For more information, please visit: http://ir.netease.com/.
Contact for Media and Investors:
Investor Relations
Email: ir@service.netease.com
Tel: (+86) 571-8985-3378Cision
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- NetEase to Report First Quarter 2026 Financial Results on May 21
May 7, 2026 · prnewswire.com
HONG KONG, May 7, 2026 /PRNewswire/ -- NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, "NetEase" or the "Company"), a leading internet and game services provider, today announced that it will report financial results for the 2026 first quarter on Thursday, May 21, 2026, before the open of the U.S. markets. The earnings teleconference call with simultaneous webcast will take place at 8:00 a.m.
- Youdao to Report First Quarter 2026 Financial Results on May 21
May 7, 2026 · prnewswire.com
HANGZHOU, China, May 7, 2026 /PRNewswire/ -- Youdao, Inc. ("Youdao" or the "Company") (NYSE: DAO), an AI solutions provider specializing in learning and advertising, today announced that it will report its first quarter 2026 financial results on Thursday, May 21, 2026, before the open of the U.S. markets. The earnings teleconference call with simultaneous webcast will take place at 6:00 a.m.
- NETEASE TO REPORT FIRST QUARTER 2026 FINANCIAL RESULTS ON MAY 21
May 7, 2026
HONG KONG, MAY 7, 2026 /PRNEWSWIRE/ -- NETEASE, INC. (NASDAQ: NTES AND HKEX: 9999, "NETEASE" OR THE "COMPANY"), A LEADING INTERNET AND GAME SERVICES PROVIDER, TODAY ANNOUNCED THAT IT WILL REPORT FINANCIAL RESULTS FOR THE 2026 FIRST QUARTER ON THURSDAY, MAY 21, 2026, BEFORE THE OPEN OF THE U.S. MARKETS. THE EARNINGS TELECONFERENCE CALL WITH SIMULTANEOUS WEBCAST WILL TAKE PLACE AT 8:00 A.M.
- YOUDAO TO REPORT FIRST QUARTER 2026 FINANCIAL RESULTS ON MAY 21
May 7, 2026
HANGZHOU, CHINA, MAY 7, 2026 /PRNEWSWIRE/ -- YOUDAO, INC. ("YOUDAO" OR THE "COMPANY") (NYSE: DAO), AN AI SOLUTIONS PROVIDER SPECIALIZING IN LEARNING AND ADVERTISING, TODAY ANNOUNCED THAT IT WILL REPORT ITS FIRST QUARTER 2026 FINANCIAL RESULTS ON THURSDAY, MAY 21, 2026, BEFORE THE OPEN OF THE U.S. MARKETS. THE EARNINGS TELECONFERENCE CALL WITH SIMULTANEOUS WEBCAST WILL TAKE PLACE AT 6:00 A.M.
- Interactive Game Streaming Strategic Intelligence Report 2026 Featuring Twitch, EA, Epic Games, Microsoft, NetEase, Nintendo, Roblox, Sony, Take-Two Interactive, Tencent, Ubisoft
May 6, 2026
Company Logo
Interactive streaming offers key market opportunities by transforming video game streaming into an interactive experience where audiences can actively influence outcomes. This shift fosters interaction-driven revenue models, emphasizing user participation over passive content consumption. Companies that successfully integrate audience interactivity will lead in this evolving entertainment landscape.
Dublin, May 06, 2026 (GLOBE NEWSWIRE) -- The "Strategic Intelligence: Deep Dive into Interactive Game Streaming" report has been added to ResearchAndMarkets.com's offering.
Interactive streaming is not an evolution of video, but a structural shift toward participatory entertainment. Video game streaming is moving beyond passive consumption into systems where audiences actively shape outcomes, redefining entertainment from something watched to something experienced.
Key Highlights
The ability to capture, process, and execute audience input within milliseconds creates a feedback loop between the viewer and the game, transforming streams into dynamic, responsive systems rather than one-way broadcasts. As audiences gain the ability to influence gameplay, value shifts from what is shown to what users can do, accelerating the rise of interaction-driven revenue models and reducing the efficacy of content-only strategies.
Report Scope
Interactive game streaming builds on traditional video streaming, adding a new layer: interaction. This deep dive focuses on the interaction layer, the core innovation that transforms live game streaming from a passive viewing activity into an active, participatory environment.
Reasons to Buy
Interactivity is fueling mass participatory systems. The future is not about better engagement tools; it is about integrating audiences into the core gameplay. Winning in interactive game streaming will depend on who can convert viewership input into live interactivity. This report will help you understand this disruptive theme and position your company for success.
Key Topics Covered:
Executive Summary Overview of Interactive Game Streaming The Interaction Layer Applications and Use Cases Future Winners and Losers Glossary Further Reading Report Authors Thematic Research Methodology
Companies Featured
Amazon (Twitch) Electronic Arts Epic Games Microsoft NetEase Nintendo Roblox Sony Take-Two Interactive Tencent Ubisoft
For more information about this report visit https://www.researchandmarkets.com/r/9fp24w
About ResearchAndMarkets.com
ResearchAndMarkets.com is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.
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CONTACT: CONTACT: ResearchAndMarkets.com Laura Wood,Senior Press Manager press@researchandmarkets.com For E.S.T Office Hours Call 1-917-300-0470 For U.S./ CAN Toll Free Call 1-800-526-8630 For GMT Office Hours Call +353-1-416-8900
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- GAMR Soars as AMD & AI Chips Power Gaming Rally
May 6, 2026 · etftrends.com
The Amplify Video Game Leaders ETF (GAMR) posted a 10.23% return in April as the gaming exchange traded fund captured a rally in AI-driven chip stocks and digital platforms that power the industry. Key Takeaways: GAMR gained 10.23% in April as AMD surged 68.64% and contributed 7.23 points to returns.
- Mattel raises annual profit forecast on steady toy demand, entertainment push
Apr 29, 2026
April 29 (Reuters) - Mattel raised its annual profit forecast and beat analysts' estimates for quarterly sales on Wednesday, benefiting from resilient demand for toys and growth in its entertainment business.
As traditional toy sales come under pressure, the company has been investing in its IP-led strategy, banking on films like "Masters of the Universe" and "Matchbox" and an expanding slate of licensing and digital partnerships to power demand.
The Barbie maker also acquired the remaining 50% of a joint venture with China's NetEase as part of the plan.
"We continued to make progress on our strategy to grow our IP-driven play and family entertainment business and are seeing top-line acceleration in the second quarter to date," CEO Ynon Kreiz said in a statement.
The Hot Wheels owner has also teased a new lineup of "KPop Demon Hunters" dolls to be released later this year after it failed to cash in on the success of the runaway Netflix hit over the holiday shopping season.
Mattel's first-quarter net sales of $862.2 million beat analysts' estimates of $804.7 million, according to data compiled by LSEG.
For the full year, the company expects adjusted profit per share to be between $1.27 and $1.39, compared to its previous guidance of $1.18 to $1.30.
Mattel, which maintained its annual sales target, said the forecast includes potential impacts of the conflict in the Middle East.
The company, however, said it did not include benefits from any potential U.S. import tariff refunds in its forecast.
"We did start the process and are actively working through the system," Kreiz told Reuters about the refunds, noting that "the timing and the ultimate outcome are still not clear."
Adjusted gross margin fell to 45.1% from 49.6%, with the company citing tariff costs as well as a stronger dollar.
The company logged an adjusted loss per share of 20 cents, compared with analysts' estimates of 21 cents.
Rival Hasbro last week announced preliminary quarterly sales that exceeded analysts' expectations.
(Reporting by Koyena Das in Bengaluru; Editing by Sriraj Kalluvila)
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- NetEase Is Finally Unlocking Its Potential For A New Era
Apr 21, 2026 · seekingalpha.com
NetEase is rated as a Buy, with an estimated fair price of $141.7, 24.2% above the current price, even after discounting risks. NTES will be able to increase revenue thanks to its successful global expansion and longer-lasting live service games, while it will increase its margins from AI efficiency gains and lower distribution costs. The worries of AI being a disruptor for online games are overstated. To truly leverage AI will require vast asset and data libraries, as well as operational expertise.
- Assetmark Inc. Raises Stock Holdings in NetEase, Inc. $NTES
Apr 16, 2026 · defenseworld.net
Assetmark Inc. boosted its holdings in NetEase, Inc. (NASDAQ: NTES) by 169.5% in the fourth quarter, according to the company in its most recent 13F filing with the SEC. The fund owned 130,869 shares of the technology company's stock after buying an additional 82,312 shares during the quarter. Assetmark Inc.'s holdings in NetEase